Wishbringer (PC, MS-DOS)

WARNING! This review spoils some of the puzzles and plot points of the Infocom game “Wishbringer.” If you intend to play this game yourself and/or wish to go in completely blind, then stop reading right here.

Here is a conversation I had once. A friend of mine, who is normally very bright but prone to those kinds of mood swings that sometimes deny common sense, was trying to defend people who judged games based on their graphics. At one point, he said “You wouldn’t play a game that had no graphics at all, would you?”

To which I unhesitantly responded, “Yes I would. Zork is actually pretty fun.”

And I wasn’t just being flip, either. Back when I first played the original Zork my initial thought was “an all-text game? Well, might as well have a whack at it…” and I didn’t stop playing until I had not just beaten it, but found what I thought was the quickest path to all the treasures. Too bad I can’t remember any of it and wasn’t in the habit of writing stuff down.

Which brings me to Wishbringer. When I got The Lost Treasures of Interplay Volume II (I had Volume II before Volume 1) for some reason this was the game I was most interested in playing despite knowing almost nothing about it. If I had to guess, I’d say that since I hadn’t touched a text adventure (or even a point-n-click adventure) in years by this point, maybe it just felt safer and more familiar re-baptising myself with a fantasy-themed game that I had heard had some connections to Zork. Better to see a movie with an old friend than with a stranger (or even alone) I guess.

Wishbringer stars You as a post-office worker in the little town of Festeron, where one day you are told to deliver a special message to Ye Old Magick Shoppe before it closes. This part is timed but fortunately the time limit is quite generous and you can explore a bit first, finding lots of items, most optional, but at least one will be required later in the game.

Incidentally, in stand-alone prints of the game, the envelope you’re delivering (and the message it contains) was an actual physical printed object in the game box which you would open when the game tells you to. There was also a postal codes map which is necessary later on. In Lost Treasures II both of these are in the manual.

It turns out, somebody called “the Evil One” has kidnapped Ye Old Magick Shoppe lady’s cat, Chaos, and holds her hostage in exchange for “the stone.” Thus, your quest: Rescue Chaos. As a cat-lover myself, I was completely sympathetic. One additional complication is thrown your way though: Festeron has been turned into an evil town called Witchville. It’s sort of like Silent Hill except far sillier and without that whole “manifesting your inner demons” nonsense… unless the Evil One has some really bizarre things going on in her head.

(Incidentally, this quest is also timed, but the time limit is so generous that you’ll never exceed it unless you make a determined effort to do so)

I beat this game completely without a walkthru, scoring a full 100 points, although I didn’t do it on my first try.

See, when I play adventure games, I don’t save my game on the first attempt (autosaves don’t count). The first time in, I’m just “easing myself in” and messing around, not being too serious but instead experimenting to see what I can and can’t get away with. That way, on the second playthrough, I can be more time-conscious because I know what to do and what to avoid doing, and likely have figured a fast sequence for all of it.

Adventure games are pretty much the only genre where you have this luxury. In an RPG or an FPS, you might always fight Battle X in Level Y, but maybe you’re having a sugar crash or your cat jumps on the keyboard and thus you end up doing worse than normal, or other times you do exceedingly well, so you pretty much have to save afterwards. With adventure games tho, once you know “press B to Blow at Point X” then blowing at point X will always work, with pretty much the same results, every single time. I’ve only seen a few adventure games that are exceptions. So really, saving is almost pointless because if you die or mess up its very easy (albeit somewhat tedious) to retrace your steps, and I only start saving once I’m hooked and determined to see my quest through to the end.

… Or when I want to find some way to keep the mailbox.

Yeah, one of the damn cutest sequences in Wishbringer is there is this little mailbox that comes to life, and then starts rubbing up on you like a loving kitten, following you all around Witchville. And yes, you can pet it, say nice things to it, hug it and all that, and it very much likes the attention.

I
LOVED
that
Mailbox.

So it saddened me when I realized you probably were supposed to use it to solve a puzzle somewhere, which probably results in it either leaving or being destroyed, and after this realization I found the only thing you could do with it is make it fight another mailbox, which doesn’t seem to have a point. I’m going to go ahead and spoil this now because when I found out, I leaped for joy: The little mailbox turns up, alive and well, at the end of the game, even if it fights the other mailbox.

Okay, so how does one judge an adventure game? Well, I later learned that Wishbringer was intended as an entry-level game for newbie adventurers, and indeed I found most of the puzzles fairly straightforward. There was only one treacherous one, and this leads into another funny story.

Okay, so the Magick Shoppe woman asks you to save her cat. The only thing she gives you to help this mission is a metal can, which I quickly learned had a rattlesnake in it that you could scare a troll with. I noticed though that after using it like this, you could pick the can up again. Now, in most adventure games, once you use an item, it’s gone, so if it’s ever not gone that’s usually saying “there’s something else you can do with this.” So I picked it up, got a message that there was a rattling in it, and just assumed that the snake regenerates so I can scare more people with it. It was only when I tried this very tactic later on that I was told “the can is already open” and was like “huh?”

Looking inside the can revealed a false bottom, which you could open by squeezing the can, and out pops a stone…

Okay, I had spent three-fourths of the game thinking the eponymous Wishbringer was hidden somewhere in the game world, and ignoring the possibility of using a wish to solve any of the puzzles because I simply didn’t have the stone yet. So imagine my surprise when I found out that I had it on me the entire time! Although, it was just as well, because honestly going by the description in the manual, most of the wishes are borderline-useless (and one of them is an out-and-out trap which will result in an instant game over) and there’s a more practical, non-magickal solution to all the puzzles that a wish would solve. As long-desired items of great power go, the Wishbringer is honestly kind of lame. It at least serves other functions though: It’s a light source in dark places (making the candle redundant) and it’s used to solve the final puzzle, though not by making a wish.

One thing that might be a pain to some people (mostly babies) is that this is an adventure game where you have limited inventory space, so sometimes you will have to drop items to make room for others. There are also a couple of “heavy” or “bulky” items that require you to either carry them and almost nothing else, or else can’t fit through some narrow openings–altho in at least one such case, its actually a puzzle where you have to think of a way to take the object in question with you through said opening (a puzzle which I figured out right off the bat).

If this sounds daunting, its not. The fact is, if you “drop” an item somewhere, it will still be there when you come back to claim it… though I must admit I NEVER dropped stuff in the vicinity of NPCs or where the Boot Patrol was likely to go. Also, most of those “heavy” or “bulky” items have usually just one intended use in the game and its usually easy to see what it is, and once you’ve figured that out then you can dump it wherever. It’s really only these “bulky” items that will be a snag, as smaller items will pretty much always fit in your pockets. Really, I think only like seven or eight items in the entire game are absolutely essential to success, and only a few of those are of the “keep on hand at all times once you’ve found them” variety.

In addition, Wishbringer likes to warn players whenever their passing a point of no return, by saying something like “You better SAVE now.” So if you go into a place where you find out you need a specific item, don’t have it, and don’t have an earlier save to reload to, then its your own damn fault. Hey, the game warned you!

So, basically, did I like Wishbringer?

Yes, yes I did. It was by no means a revelatory experience but it was a satisfying and fun one that woke up long-dormant parts of my psyche and challenged my brain in ways it hadn’t been challenged enough recently, although only lightly so. As an “introduction” to text adventures it very much accomplishes its job.

It gets bonus points for having that adorable mailbox.

So now, the question is, “which text adventure shall I embark on next?” I’ve been sort of easing-into Colossal Cave Adventure, The Lurking Horror and replaying the original Zork, but as yet, nothing is definite. Maybe I’ll do something completely different.

Well, we’ll find out, won’t we?

When You Wish Upon a Ring…

It’s been tough finding things to update about. I actually put up a new ramble on Zippcast, but didn’t link to it because honestly it’s not very good.

Since then not much has been happening as much as I want it to. I’ve been trying to take care of a new kitten named Flufflepuff, but she will either be friendly or be scared, just whenever she wants to be.

Recently purchased Salamander Portable, which is basically a companion to the Gradius Collection and includes Salamander, Salamander 2, Life Force, Xexex (YES!) and the MSX version of Gradius 2… and a partridge in a pear tree. This collection being exclusive to Japan, all the games are the Japanese versions, which is awesome in the case of Xexex (the North American version got fucked right up the ass).

I’ve also been re-playing the computer game Pool of Radiance, and in fact have been keeping a diary of it. I wonder if I should upload that diary here?

I’ve also discovered a novelization of Pool of Radiance in my collection which… actually starts out pretty good. It does however do one of my least favorite cliches: the main gets a ring that gives her three wishes, and she wastes two of them by accident. This time though it wasn’t quite so bad.

Anyway, when I’ve got more to talk about, I’ll post a real entry.

Talk to yas laterz!

A rant about PC gaming and peripherals

This leads me to a question:

Guys, if you were in my shoes, what would you do:

A) Do research then buy a new flightstick that is sure to work precisely the way I want it to?

B) Just say “f— it” and give up on PC peripheral controllers, opting to only use mice and keyboards from this point on?

I do happen to own one game that actually requires a joystick–that being X-Wing vs Tie Fighter–but since that runs in Windows 98, it’ll work fine with either of the controllers I have. Besides I might sell it at some point, since I’m far from being a Star Wars fan.

Slow Month, PC Gaming, and plugging another internet review show

So, okay, I’ve been meaning to do another video, but I just haven’t felt the inclination. I’ve made a few but they all feel like they lack heart.

So instead I think I’ll mention what I’ve been doing lately. Now, as I said earlier, I don’t do good in the cold so I’ve been staying home a lot, getting cozy with Mazinkaiser, and I wound up discovering an RPG that I missed back in its own time: Dungeon Master.

Actually, I’m not playing the original game, but rather one of its fan-remakes, “Return to Chaos,” as well as another one called “CBSwin.” I’m not gonna say too much because I might do a video on it, but in essence “Return to Chaos” is more beginner-friendly while “CBSwin” is more for the purists. Such purists could also download an Amiga emulator and play it that way, but then you have to deal with disc-swapping and stuff and honestly I can’t see anyone putting up with that.

I’ve also lately been watching another review show which I just discovered, called Ancient DOS Games. Unlike most reviewers, this guy has a focus on being informational, and his shows follow a strict format which goes over things like supported devices, commercial availability and even recommended Dosbox settings, in addition to commenting on the actual games. I highly recommend him.

Oh, another thing I should mention real quick:

SCOTT PILGRIM IS THE GREATEST COMIC BOOK AND MOVIE OF ALL TIME!!! No denying it!

Anyway, hopefully the cold weather will end soon. I’ve also been visiting my IRL friend George a lot more often, and that tends to help me feel inspired, so hopefully things will get rolling.

Other things:

* Been reading the manga of Fist of the North Star. If I like it I’ll buy the DiscoTek DVDs of the anime.

* I lately realized I love Scott Pilgrim. It’s funny because, like Harry Potter, Scott Pilgrim was a series I initially thought couldn’t possibly be any good. Lesson learned: Any time I think something might suck, I should try it out.

* Recently bought Mike Tyson’s Punch-Out. Gotten as far as the rematch against Piston Honda and now I’m up against a wall.

* Me and George watched my “Introducing Mazinkaiser” video and I noticed a hilarious flub that I somehow missed all those months ago. Also, I promised a follow-up to that video which I never got around to making, and since some things have changed since then, I probably should make it…

* Still sucking: MLP.

See ya next time, gamers!

Snow sucks. Also, FPS gaming.

So, it’s snowing. That sucks.

I don’t get why everyone is always “Awww yeah its snowing, WOO HOO!” To me, snow means a chance of power-outs, being unable to go anywhere due to road conditions, and lots of white stuff. Also no going outside cuz its freezing. The only remotely cool part is that on nights with a good moon, the snow lights up the world around you. Seriously, once I went out at like 1 AM, and it was so well-lit that it was like early morning.

Well, if the power doesn’t go out, I have things to keep me busy.

Lately I’ve been into First-Person Shooters again. It started a few weeks back when I went to George’s for the weekend, and we visited Goodwill… and they had a copy of Blake Stone: Aliens of Gold.

For those who don’t know Blake Stone, this guy’s video sums it up quite well. I used to own a copy, wound up losing it in a trade and at the time I didn’t miss it, but when I had a chance to get a second copy for just a dollar, I jumped at the chance.

Here’s some other FPSes I’ve picked up recently:

Blood – This one I discovered thanks to the reviewer I linked to previously (here’s his review of Blood. I downloaded a demo and then later bought the full game on eBay. Based on the Build engine, so it plays like Duke Nukem 3D, but with many differences.

Rise of the Triad – Most any PC gamer will likely have heard of this one, especially since there’s a remake now. Got it for cheap.

War in Heaven – A… Religious-themed FPS. You can play as either an Angel or a Demon with different levels for each. Got it cheap, and thank goodness I did–its not very good (not that I expected it to be).

I also ordered the Id Anthology (collection of all of Id Software’s pre-Quake games), which I expect to come in the mail soon.

But the FPS I’ve been enjoying the most is… Wolfenstein 3D. Yeah, the precursor to Doom. Despite its age, it’s got one thing usually missing from games these days: tension. It’s a game where just a few well-placed shots can end you, kinda like an earlier, less-realistic Rainbow Six. It makes you feel the need to clear rooms quickly and jump every time you hear a door open and you know YOU didn’t open it. Such fear gives it an addictive quality that I quite like. In fact the reason I ordered the Id Anthology was so I could get Spear of Destiny, its sequel.

I hope the snow doesn’t slow the mail down…

… Oh, yeah, I’m working on more MLP Episode reviews. Have one that’s almost done, just its hard to inspire myself to work on it with how cold its been lately. Please, Spring, come soon.

Rainbow Six (PC) Review – Tom Clancy Tribute

It’s amazing I like Tom Clancy at all. Anyone who knows me knows I tend to think American writers are a bunch of uncreative hacks, barely worthy of the trees sacrificed to print their drivel. But Tom Clancy was a rare exception, an author genuinely worth reading.

Sadly, he passed away on the first of this month.

I wanted to do a tribute, a video review of the Rainbow Six games (the ones I happen to own, anyhow), but the original Rainbow Six for PC was refusing to cooperate, so I wound up with just a video of me talking. And if I’m gonna do that, why not just write a text entry?

So, fuck it. Game doesn’t wanna cooperate, fine.

What I mean by “not cooperating” is that the game would start behaving strangely any time I recorded it. For example, I tried to do a Lets Play weeks ago, and in the first mission the terrorists would keep shooting the hostages before I even entered the building–in effect there was no way in hell I’d be able to complete this mission without cheating. So I gave up. I tried again just now, with a completely different mission, one where you have to disable virus canisters. I had just about succeeded at this, when suddenly the game booted me to the failure screen, even though I had not actually failed the mission. (In fact I was literally three seconds away from succeeding!)

This game does not want to be recorded. Period.

Now, for those of you who are thinking maybe I just suck, I have beaten both Rainbow Six and its expansion pack, ON ELITE DIFFICULTY. So I know what I’m doing.

Since I did that “first impressions” post awhile back, the only question is if I still agree with that post and if there’s anything I discovered since last time.

Okay, so things I said last time that I still agree with:

– There’s no reason to use a named character, Reserves work just as well.
– Still love the feeling of immediacy from potential instant death.

Things I’ve changed my mind about:

– The planning phase isn’t completely useless, although it could still be better implemented.
– Your teammate AI isn’t stupid, you just have to account for its quirks. In fact I’ve found a reliable tactic that involves flashbanging a room, quickly running in there and then switching to a completely different team–the now-CPU-team will take down bogies with speed and accuracy humans can’t rival.
– I’ve now discovered that “Elite” difficulty is not much harder than “Recruit,” and often the exact same strategies work.

Things I didn’t mention last time (likely because I didn’t know):

– Ladders suck. It’s possible to get stuck on a ladder if you start climbing up while someone else is climbing down–there’s no way to force the other climbers out of the way and if you’re sandwiched between two going opposite directions, you have no choice but to restart.
– The game has rare crashes, but that may be something to do with my PC.
– Kinda lacking replay value. There’s nothing more once you’ve done all the missions.
– The terrorists can often be unrealistically skilled. They can see you and land headshots from extreme distances (to be fair, so can your dudes if under computer control).
– Outside of the stealth missions, you can use similar tactics to get the drop on bogies.
– The heartbeat sensor is a godsend. You make sure to give your guys this baby in the prepping stages and most missions become fucktasmically easy, especially the two stealth missions (ironically, someone on TV Tropes whined that there’s no radar, but that’s essentially what the HBS is–hey, TV Tropes got something wrong, whodathunkit?)
– Sometimes terrorists will surrender if you damage them then let them run around, or do non-lethal amounts of damage. This seemed to happen more often in the expansion pack.
– There seemed to be some situations where the bogies could shoot around corners. Sometimes you can do, but its more reliable when they do it, of course.
– Frag Grenades are often better than Flashbangs.
– Another thing that sucks the challenge out of the game is that the map in the planning stage (but not the in-game map) will show you precisely where mission objectives and hostage locations are, so you don’t have to explore the level. The only reason its not reliable about terrorist locations is because they move around.

The Bottom line:

Rainbow Six is worth a spin, but its definitely not a game for everyone due to its tactical/”realistic” nature and real-world setting. If you need sci-fi or fantasy elements, stick to Doom or Heretic.

I’d give Rainbow Six a B+ overall.