Tiny Toon Adventures: Buster Busts Loose (SNES)

This is a landmark for me: It’s my first “Let’s Play.” It was kind of spur-of-the-moment. I was at Geo’s (aka WrathOfSeven’s) house for the weekend, he had this game, and on Friday, it kicked my ass… but then I stepped up and beat it. Then on Saturday, I recorded proof while WrathOfSeven watched. I’m not really good at doing Let’s Plays because I can’t make humorous commentary by myself, so Wrath’s presence really helped.

Without further ado, I present my Let’s Play of Tiny Toon Adventures: Buster Busts Loose, guest starring Geo (aka WrathOfSeven)!

To accompany, here’s a mini-review of the game. Buster Busts Loose really has no plot, but rather each level has its own storyline. Oddly enough you use the dash a lot in the first level but then level two’s intro talks about how you’ll need to learn “new skills” like running up walls and shit, that you’ve already been using.

The game is pretty much pick-up-and-play, and is good enough to appeal to even people who don’t like the cartoon. There were however a few control quirks. One of them (which I mention during my LP) is the Dash. To dash, you press R. Buster will keep dashing until either the Dash meter runs out or you press R again. However, it’s easy to forget to press R in the heat of the moment and instead try more natural reactions like pressing back or down, which cause you to turn around or do a slide. I often lost control of Buster or got into bad situations because of this. Admittedly, that’s probably my fault.

Buster has three attacks: the drop-kick is done by pressing Y, and Buster will leap a little into the air and lunge either left or right, depending on which one you’re holding down. If Buster jumps or slides while dashing, those are also attacks (the dash itself is not an attack though). During any of his “attack” animations, Buster is invincible, which can be used to your advantage.

There’s not much more to say, since you can judge for yourself from the video. All in all, I recommend this game to anyone who likes platformers.

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Ban Golf Clubs!

There is a shadow across America. A deep, dark menace, bigger than drugs, worse than guns, more sinister than Communism.

I am, of course, referring to golf clubs.

These long, heavy blunt instruments are dangerous weapons. Even a weak and unskilled individual could grab a golf club and beat another human being to death with only a few strokes. Every day on the news we see reports of another child beating their sibling to death during a “play fight,” or a disturbed individual who grabs golf clubs and goes on a rampage.

It is truly baffling that such dangerous objects can be bought from any store that sells sporting goods. They are completely unregulated, not even requiring age verification or any sort of I.D. Even a child could buy a golf club, no questions asked!

Surely the American public is aware of the potential for violence surrounding these things. After all, the media has depicted golf clubs as a favored weapon of vigilantes and thugs for generations. Think back to the first Teenage Mutant Ninja Turtles movie. What was Casey Jones’ signature weapon?

And yet we allow these things to circulate with zero regulation, for the sole excuse that they’re used for “sport.” The fact of the matter is that there are other sports besides golf, and it would not harm our culture at all if Golf were to suddenly disappear. Would you rather have one more sport be available, or one more child alive and unbeaten?

Please, do the right thing. Contact your state representative right now and tell them you will NOT stand for this state of affairs! Ask for an unconditional ban on golf clubs! Do it for the children!

Together, we can make a difference!