Apologies for being late on the second ATLA Liveblog entry. Things came up, things went down, an angel came and stole my DVD and now I have to find four elemental crystals and a legendary sword to get it back.
In the meantime I’ll talk about some more games I’ve filled up my game library with. You know, that library I said I was not going to increase until I had played what I already had. Resolutions are funny like that.
NOTE: These were not all gotten on the same day, just here and there over the past month or so.
In alphabetical order:
Armored Core 2 – This is actually a re-purchase. My first copy had a weird issue of a sound hanging and endlessly repeating (usually things like helicoptor rotors or flame jet sounds) even during the end-of-mission income screen (which is supposed to be silent). I thought it might be because my copy had been Skip Doctored and so bought one that hadn’t. Same problem though, so obviously its the PS2 (which is a last-run model, so maybe the problem is due to hardware changes since AC2 was released).
The game itself is a third-person action game with a mecha premise. You do missions, you earn money, you buy parts for your mech and basically try to customize it until its perfectly suited for your playing style. The story takes place on Mars and involves corporate warfare, but things are mixed up a bit due to the appearance of machines called “Disorder Units” which are of unknown origin. It’s pretty interesting, but can get repetitive after awhile and suffers from what I call “Vicious Cycle” syndrome (poor performance in a mission costs you money, but you need money to buy better parts for your mech, so if you can’t afford them you’re doomed to continue performing poorly… I tend to get around this by simply reloading if I fail or if I don’t make enough money for the mission to be worth it).
Armored Core 2 Another Age – Sequel to the above, bought it the same day, just because it was there. Haven’t played it yet, but I’m assuming its more of the same (which is kind of the point).
Gungriffon Blaze – Didn’t play much of this, but its controls kinda remind me of Mechwarrior (see below). So far not really impressed.
Mechwarrior 2 – Local game store had the original PC version of this game, as well as both its expansions (Ghost Bear’s Legacy, and Mercenaries). This was one of those “I wanted to play it back in the day after reading about it in PC Gamer, but never got the chance” kind of games, and being able to get it for $5 (including the expansions) seemed like a steal to me.
I’m enjoying it… except for that it’s one of those games that takes some learning. Some basic functions (like giving commands to your sidekicks) aren’t intuitive. I tried the campaigns for a bit, but have lately been practicing in the quick, one-off-battle mode (here called “Trials of Grievance”), which are hard as hell–I seem to always get blown up just as I’m about to win, and I’m not entirely sure what it is I’m doing wrong. It’s not like Armored Core where you control the mechs directly–in this one, you adjust a throttle and the mech will walk by itself, so it controls more like a tank. That takes some getting used to and means you have to re-think how to avoid taking damage.
Wing Commander III – I sprang for the PSOne version. It’s okay, but to be honest I had a hard time staying interested. Largely, it was that it felt wrong to play Wing Commander III before beating the first two (I have the first, but not the second). But at least I have it for when I’m ready.
X-Wing vs Tie Fighter – Picked it up because it was cheap and I was on a flight combat simulator phase. I think I’ve gotten over that phase now though. Didn’t really play much of this.